User Interfaces exist as a layer between the player and the game. As a UX/UI designer, the goal is to build a bridge that the player can cross. One which links the real world — a controller, a mouse, a touch screen — to the abstract and complex mechanics of a game.

Beautiful but flawed


There are no significant story spoilers below, but some screenshots contain details about early main missions, side quests or items in the game.


This article focuses mostly on UX (User Experience) and UI (User Interface) problems but will stray into other aspects of design, where the line between them blurs. I don’t call myself a Game Design expert, though, and I’ll be examining everything through a UX-focused lens.

With an eight year ride on the hype train, Cyberpunk 2077 was hotly anticipated as CD Projekt Red’s next masterpiece after their renowned The Witcher 3: Wild Hunt. …

Aiden Le Santo

Lead UX/UI Designer in the Video Games industry.

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